News: Silver Lining to Publish Foggy Bike Horror Quite a Ride
Silver Lining Interactive has announced a publishing partnership with Goodwin Games for the upcoming survival horror title Quite a Ride, a surreal, pedal-powered adventure set in a haunting rural landscape shrouded in thick mist. The collaboration allows Goodwin Games to concentrate on developing the game's immersive world, building on their previous joint effort with Selfloss. Silver Lining expressed enthusiasm for the project, noting how the concept captivated them instantly due to Goodwin's thoughtful and ambitious approach. This new indie publisher, founded by seasoned professionals in the North of England, aims to support creative talent and deliver innovative games globally, both physically and digitally. Goodwin Games specializes in crafting emotional narratives infused with story, atmosphere, music, and heart. Quite a Ride thrusts players into an ever-shifting environment where anomalies poison the land, compelling exploration on a bicycle to document discoveries and unravel the central mystery. The game's core mechanic revolves around constant motion—pedaling to outpace lurking horrors in the fog, as stopping too long invites peril. A mysterious phone serves as a lifeline, its cryptic silhouette sending potentially helpful or misleading messages, while its battery drains over time and only recharges during rides, demanding careful energy management.
Key features heighten the tension and immersion in Quite a Ride. Players navigate a dynamic road lined with eerie labs, forsaken towns, and unsettling finds, where the world morphs unpredictably. The ever-present pursuer creates dread; audible and palpable but forbidden to glance at directly, enforcing the mantra "Don't Look Back." This deliberate unnerving design, as praised by Ross, Head of Marketing at Silver Lining—who admitted being "scared shitless" during a demo—promises to burrow under players' skin in a rare, effective manner. Anticipation builds for its ability to blend survival elements with psychological horror, making every pedal stroke a calculated risk. The game's collective progress system adds a communal layer, where global player actions influence the environment, gradually revealing new locations, concealed characters, and secret quests. This evolving shared experience enhances replayability and fosters a sense of worldwide conspiracy amid the isolation. As an indie title, Quite a Ride embodies Goodwin's passion for distinctive atmospheres, likely featuring haunting soundscapes and visuals that amplify the fog's oppressive weight. Silver Lining's involvement ensures polished distribution, reaching eager horror enthusiasts worldwide.
First screenshots depicting misty roads and shadowy anomalies, key art evoking isolation, and a publisher announcement trailer teasing the relentless chase, the game positions itself as a fresh take on vehicular horror, distinct from car-bound predecessors by emphasizing vulnerability on two wheels. Fans of atmospheric survival games will find Quite a Ride's blend of mobility constraints and enigmatic lore particularly compelling. Looking ahead, Quite a Ride stands poised to deliver unforgettable thrills through its innovative bicycle-bound gameplay and fog-enshrouded mysteries. The partnership not only bolsters Goodwin's creative focus but also signals Silver Lining's commitment to elevating indie horrors. As development progresses, expect updates on release details, though the emphasis remains on perfecting the tension-filled journey. For those drawn to games that toy with fear and the unknown, Quite a Ride promises a ride worth taking—provided you keep pedaling.
